other > Ellen Yi-Luen Do
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About ...
Ellen Yi-Luen Do was an associate professor in the University of Washington's Department of Architecture.
She received a Bachelor degree of architecture (Honors) from National Cheng-Kung University in Taiwan, a Master of Design Studies from the Harvard Graduate School of Design, and a Ph.D. in design computing from Georgia Tech, with a minor in cognitive science.
Projects
Design Recorder • Graphics Interpreter of Design Actions • Right Tool Right Time • Electronic Cocktail Napkin • Navigational Blocks • Redliner • FlexM • Smart Objects • MouseHaus • Design Amanuensis • Digital Sandbox • SketchVR
Publications
- Baristas Unite! Reclaim Urban Spaces with Espresso Blocks! (2004) [Proposals]
- WINDOW SEAT: Visual Experience with an Interactive Chair (2004) [Papers]
- EspressoCAD: A System to Support the Design of Dynamic Structure Configurations (2004) [Papers]
- A Computationally Enhanced Play Board For Group Interaction (2004) [Papers]
- DESIGN EVALUATOR: Critiquing Freehand Sketches (2004) [Papers]
- CRITIQUING FREEHAND SKETCHING: A Computational Tool for Design Evaluation (2004) [Report]
- FlexM: Designing a Physical Construction Kit for 3D Modeling (2004) [Papers]
- Inspired by Eisenman: ArchiDNA, a creative shape generative system (2003) [Papers]
- Light Pen -- sketching light in 3D (2003) [Papers]
- Design Evaluator: Sketching Interface with Design Critiques (2003) [Proposals]
- A Physical Computing Studio: Exploring Computational Artifacts and Environments (2003) [Papers]
- LightSketch: A sketch-modeling program for lighting analysis (2003) [Papers]
- MouseHaus Table, a Physical Interface for Urban Design (2003) [Papers]
- Learning via Distributed Dialogue: Livenotes and Handheld Wireless Technology (2003) [Report]
- The Junk Mail to Spam Converter (2003) [Papers]
- The Design and Programming of Modular Robotic Construction Kits (2003) [Proposals]
- SPOT! Fetch Light! Interactive Navigable 3D Visualization of Direct Sunlight (2003) [Papers]
- Scythe And Sew: A Tool For Creating Meaningful Patterns In Lighting Simulation Data (2003) [Papers]
- LiQuID: Lighting Quality in Design (2003) [Papers]
- Spot: A 3D Environment for Direct Sunlight Visualization (2003) [Papers]
- MouseHaus Table (2003) [Papers]
- Energy Conservation Tutor (ECT) (2003) [Report]
- Annotating and Sketching on 3D Web models (2002) [Papers]
- Navigational Blocks: navigating information space with tangible media (2002) [Papers]
- Functional and Formal Reasoning in Architectural Sketches (2002) [Papers]
- Navigational Blocks: Tangible Navigation of Digital Information (2002) [Papers]
- Digital Sandbox, integrating landform making and analysis for landscape design (2002) [Papers]
- Sketching Annotations in a 3D Web Environment (2002) [Papers]
- Drawing Marks, Acts, and Reacts, toward a computational sketching interface for architectural design (2002) [Papers]
- Smart Objects: Constraints and Behaviors in a 3D Design Environment (2001) [Papers]
- The Design Amanuensis - An Instrument for Multimodal Design Capture and Playback (2001) [Papers]
- Graphics Interpreter of Design Actions - the GIDA system of diagram sorting and analysis (2001) [Papers]
- VR Sketchpad - Create Instant 3D Worlds by Sketching on a Transparent Window (2001) [Papers]
- Thinking with Diagrams in Architectural Design (2001) [Papers]
- Space Pen: Annotation and Sketching on 3D Models on the Internet (2001) [Papers]
- Beyond the Low-hanging Fruit: Information Technology in Architectural Design, past, present, and future (2000) [Papers]
- Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing (2000) [Papers]
- Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing (2000) [Papers]
- Intentions in and Relations among Design Drawings (2000) [Papers]
- Immersive Redliner: Collaborative Design in Cyberspace (2000) [Papers]
- Digital Media and the Language of Vision (1999) [Papers]
- Sketches and Their Functions in Early Design: A Retrospective Analysis of a Pavilion House (1999) [Papers]
- The Sundance Lab - 'Design systems of the future' (1999) [Papers]
- Drawing and Design Intentions -- an Investigation of freehand drawing conventions in design (1999) [Papers]
- Immersive redlining and annotation of 3D design models on the Web (1999) [Papers]
- Integrating Digital Media in Design Studio: Six Paradigms (1999) [Papers]
- The Right Tool at the Right Time (1998) [Other]
- Collaboration and Coordination in Architectural Design: approaches to computer mediated work (1998) [Papers]
- Interactive Systems for Supporting the Emergence of Concepts and IdeasConcepts and Ideas (1998) [Papers]
- Tools for visual and spatial analysis of CAD models: implementing computer tools as a means to thinking about architecture (1997) [Papers]
- The Design Studio Approach: Learning Design in Architecture Education (1997) [Papers]
- Computability of Design Diagrams: an empirical study of diagram conventions in design (1997) [Papers]
- Emergence in Sketching, in CHI97 Emergence Workshop (1997) [Papers]
- Inferring Design Intentions from Sketches (1997) [Papers]
- Collaboration and Coordination in Architectural Design: approaches to computer mediated work (1997) [Papers]
- Collaboration and Coordination in Architectural Design: approaches to computer mediated team work (1997) [Papers]
- Drawing as a Means to Design Reasoning (1996) [Papers]
- The Right Tool at the Right Time - PhD Dissertation Proposal (1996) [Proposals]
- Reasoning about cases with diagrams (1996) [Papers]
- The Right Tool at the Right Time: An Investigation of Freehand Drawing as an Interface to Knowledge based Design Systems (1996) [Papers]
- Ambiguous Intentions: A paper-like interface for creative design (1996) [Papers]
- Demonstrating the Electronic Cocktail Napkin: a paper-like interface for early design (1996) [Papers]
- Shape Based Reminding as an aid to Creative Design (1995) [Papers]
- What's in a Diagram that a Computer should Understand (1995) [Papers]
- Diagram Query and Image Retrieval in Design (1995) [Papers]
- Drawing Analogies - Supporting Creative Architectural Design with Visual References (1995) [Papers]
- Finding visual references by sketching (1995) [Papers]
- Supporting Case-Study Use in Design Education: A Computational Case-Based Design Aid for Architecture (1995) [Papers]
- Using diagrams to access a case library of architectural designs (1994) [Papers]
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