other > Ellen Yi-Luen Do


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About ...

Ellen Yi-Luen Do was an associate professor in the University of Washington's Department of Architecture.

She received a Bachelor degree of architecture (Honors) from National Cheng-Kung University in Taiwan, a Master of Design Studies from the Harvard Graduate School of Design, and a Ph.D. in design computing from Georgia Tech, with a minor in cognitive science. 


Projects

Design RecorderGraphics Interpreter of Design ActionsRight Tool Right TimeElectronic Cocktail NapkinNavigational BlocksRedlinerFlexMSmart ObjectsMouseHausDesign AmanuensisDigital SandboxSketchVR


Publications

  • Baristas Unite! Reclaim Urban Spaces with Espresso Blocks! (2004) [Proposals]
  • WINDOW SEAT: Visual Experience with an Interactive Chair (2004) [Papers]
  • EspressoCAD: A System to Support the Design of Dynamic Structure Configurations (2004) [Papers]
  • A Computationally Enhanced Play Board For Group Interaction (2004) [Papers]
  • DESIGN EVALUATOR: Critiquing Freehand Sketches (2004) [Papers]
  • CRITIQUING FREEHAND SKETCHING: A Computational Tool for Design Evaluation (2004) [Report]
  • FlexM: Designing a Physical Construction Kit for 3D Modeling (2004) [Papers]
  • Inspired by Eisenman: ArchiDNA, a creative shape generative system (2003) [Papers]
  • Light Pen -- sketching light in 3D (2003) [Papers]
  • Design Evaluator: Sketching Interface with Design Critiques (2003) [Proposals]
  • A Physical Computing Studio: Exploring Computational Artifacts and Environments (2003) [Papers]
  • LightSketch: A sketch-modeling program for lighting analysis (2003) [Papers]
  • MouseHaus Table, a Physical Interface for Urban Design (2003) [Papers]
  • Learning via Distributed Dialogue: Livenotes and Handheld Wireless Technology (2003) [Report]
  • The Junk Mail to Spam Converter (2003) [Papers]
  • The Design and Programming of Modular Robotic Construction Kits (2003) [Proposals]
  • SPOT! Fetch Light! Interactive Navigable 3D Visualization of Direct Sunlight (2003) [Papers]
  • Scythe And Sew: A Tool For Creating Meaningful Patterns In Lighting Simulation Data (2003) [Papers]
  • LiQuID: Lighting Quality in Design (2003) [Papers]
  • Spot: A 3D Environment for Direct Sunlight Visualization (2003) [Papers]
  • MouseHaus Table (2003) [Papers]
  • Energy Conservation Tutor (ECT) (2003) [Report]
  • Annotating and Sketching on 3D Web models (2002) [Papers]
  • Navigational Blocks: navigating information space with tangible media (2002) [Papers]
  • Functional and Formal Reasoning in Architectural Sketches (2002) [Papers]
  • Navigational Blocks: Tangible Navigation of Digital Information (2002) [Papers]
  • Digital Sandbox, integrating landform making and analysis for landscape design (2002) [Papers]
  • Sketching Annotations in a 3D Web Environment (2002) [Papers]
  • Drawing Marks, Acts, and Reacts, toward a computational sketching interface for architectural design (2002) [Papers]
  • Smart Objects: Constraints and Behaviors in a 3D Design Environment (2001) [Papers]
  • The Design Amanuensis - An Instrument for Multimodal Design Capture and Playback (2001) [Papers]
  • Graphics Interpreter of Design Actions - the GIDA system of diagram sorting and analysis (2001) [Papers]
  • VR Sketchpad - Create Instant 3D Worlds by Sketching on a Transparent Window (2001) [Papers]
  • Thinking with Diagrams in Architectural Design (2001) [Papers]
  • Space Pen: Annotation and Sketching on 3D Models on the Internet (2001) [Papers]
  • Beyond the Low-hanging Fruit: Information Technology in Architectural Design, past, present, and future (2000) [Papers]
  • Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing (2000) [Papers]
  • Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing (2000) [Papers]
  • Intentions in and Relations among Design Drawings (2000) [Papers]
  • Immersive Redliner: Collaborative Design in Cyberspace (2000) [Papers]
  • Digital Media and the Language of Vision (1999) [Papers]
  • Sketches and Their Functions in Early Design: A Retrospective Analysis of a Pavilion House (1999) [Papers]
  • The Sundance Lab - 'Design systems of the future' (1999) [Papers]
  • Drawing and Design Intentions -- an Investigation of freehand drawing conventions in design (1999) [Papers]
  • Immersive redlining and annotation of 3D design models on the Web (1999) [Papers]
  • Integrating Digital Media in Design Studio: Six Paradigms (1999) [Papers]
  • The Right Tool at the Right Time (1998) [Other]
  • Collaboration and Coordination in Architectural Design: approaches to computer mediated work (1998) [Papers]
  • Interactive Systems for Supporting the Emergence of Concepts and IdeasConcepts and Ideas (1998) [Papers]
  • Tools for visual and spatial analysis of CAD models: implementing computer tools as a means to thinking about architecture (1997) [Papers]
  • The Design Studio Approach: Learning Design in Architecture Education (1997) [Papers]
  • Computability of Design Diagrams: an empirical study of diagram conventions in design (1997) [Papers]
  • Emergence in Sketching, in CHI97 Emergence Workshop (1997) [Papers]
  • Inferring Design Intentions from Sketches (1997) [Papers]
  • Collaboration and Coordination in Architectural Design: approaches to computer mediated work (1997) [Papers]
  • Collaboration and Coordination in Architectural Design: approaches to computer mediated team work (1997) [Papers]
  • Drawing as a Means to Design Reasoning (1996) [Papers]
  • The Right Tool at the Right Time - PhD Dissertation Proposal (1996) [Proposals]
  • Reasoning about cases with diagrams (1996) [Papers]
  • The Right Tool at the Right Time: An Investigation of Freehand Drawing as an Interface to Knowledge based Design Systems (1996) [Papers]
  • Ambiguous Intentions: A paper-like interface for creative design (1996) [Papers]
  • Demonstrating the Electronic Cocktail Napkin: a paper-like interface for early design (1996) [Papers]
  • Shape Based Reminding as an aid to Creative Design (1995) [Papers]
  • What's in a Diagram that a Computer should Understand (1995) [Papers]
  • Diagram Query and Image Retrieval in Design (1995) [Papers]
  • Drawing Analogies - Supporting Creative Architectural Design with Visual References (1995) [Papers]
  • Finding visual references by sketching (1995) [Papers]
  • Supporting Case-Study Use in Design Education: A Computational Case-Based Design Aid for Architecture (1995) [Papers]
  • Using diagrams to access a case library of architectural designs (1994) [Papers]

Contact Information

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Last modified: 09/28/2018 by Mehlika Inanici