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About ...

Mark D. Gross codirected the Design Machine Group from its birth in 2000 until he left in 2004. Gross held adjunct positions in the Departments of Landscape Architecture, Urban Design and Planning, and Computer Science and Engineering.

He holds a BS in Architectural Design and Ph.D. in Design Theory and Methods, both from MIT. He joined the UW in 1999 after nine years at the University of Colorado, where he developed an undergraduate design computing curriculum, and co-founded the Sundance Lab for Computing in Design and Planning. Previously he worked at The MIT Architecture Machine Group, the MIT Logo Lab, and Atari Cambridge Research. 


Projects

Design RecorderMud NetFormWriterMulti-User Urban DesignConstruction Kit BuilderElectronic Cocktail NapkinNavigational BlocksRedlinerSmart ObjectsMouseHausPlace MakerNetDrawDesign AmanuensisDistributed Digital SketchbooksDigital ClayDigital SandboxGesture Modeling


Publications

  • FlexM: Designing a Physical Construction Kit for 3D Modeling (2004) [Papers]
  • CRITIQUING FREEHAND SKETCHING: A Computational Tool for Design Evaluation (2004) [Report]
  • A Computationally Enhanced Play Board For Group Interaction (2004) [Papers]
  • Baristas Unite! Reclaim Urban Spaces with Espresso Blocks! (2004) [Proposals]
  • DESIGN EVALUATOR: Critiquing Freehand Sketches (2004) [Papers]
  • EspressoCAD: A System to Support the Design of Dynamic Structure Configurations (2004) [Papers]
  • The Design and Programming of Modular Robotic Construction Kits (2003) [Proposals]
  • ITR proposal: Computationally Enhanced Construction Kits (2003) [Proposals]
  • The Junk Mail to Spam Converter (2003) [Papers]
  • A Physical Computing Studio: Exploring Computational Artifacts and Environments (2003) [Papers]
  • Catalyst Proposal: Toward a Center for the Science of Design Learning (2003) [Proposals]
  • MouseHaus Table, a Physical Interface for Urban Design (2003) [Papers]
  • Design Evaluator: Sketching Interface with Design Critiques (2003) [Proposals]
  • Light Pen -- sketching light in 3D (2003) [Papers]
  • MouseHaus Table (2003) [Papers]
  • How is a piece of software like a building? Toward general design theory and methods (2003) [Proposals]
  • Navigational Blocks: Tangible Navigation of Digital Information (2002) [Papers]
  • Annotating and Sketching on 3D Web models (2002) [Papers]
  • FormWriter How-To Working Memo (2002) [Report]
  • Computationally-Enhanced Construction Kits for Children: Prototype and Principles (2002) [Papers]
  • Sketching Annotations in a 3D Web Environment (2002) [Papers]
  • Navigational Blocks: navigating information space with tangible media (2002) [Papers]
  • Smart Objects: Constraints and Behaviors in a 3D Design Environment (2001) [Papers]
  • Gesture Modelling: Using Video to Capture Freehand Modeling Commands, CAAD Futures 33-46 (2001) [Papers]
  • Thinking with Diagrams in Architectural Design (2001) [Papers]
  • Emergence in a Recognition Based Drawing Interface (2001) [Papers]
  • The Design Amanuensis - An Instrument for Multimodal Design Capture and Playback (2001) [Papers]
  • Space Pen: Annotation and Sketching on 3D Models on the Internet (2001) [Papers]
  • FormWriter: A Little Programming Language for Generating Three-Dimensional Form Algorithmically (2001) [Papers]
  • Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing (2000) [Papers]
  • Beyond the Low-hanging Fruit: Information Technology in Architectural Design, past, present, and future (2000) [Papers]
  • Place Based Web Resources for Historic Buildings (2000) [Papers]
  • Intentions in and Relations among Design Drawings (2000) [Papers]
  • Digital Clay: Deriving digital models from freehand sketches (2000) [Papers]
  • Drawing and Design Intentions -- an Investigation of freehand drawing conventions in design (1999) [Papers]
  • Immersive redlining and annotation of 3D design models on the Web (1999) [Papers]
  • The Sundance Lab - 'Design systems of the future' (1999) [Papers]
  • Integrating Digital Media in Design Studio: Six Paradigms (1999) [Papers]
  • Collaborative Design with NetDraw (1999) [Papers]
  • Sketches and Their Functions in Early Design: A Retrospective Analysis of a Pavilion House (1999) [Papers]
  • Digital Clay: Deriving Digital Models from Freehand Sketches, in ACADIA (1998) [Papers]
  • Computer Assisted design (1998) [Papers]
  • Collaboration and Coordination in Architectural Design: approaches to computer mediated work (1998) [Papers]
  • 3D Modeling of Historic Makkah (1998) [Papers]
  • Representational Talkback: An Approach to Support Writing as Design (1998) [Papers]
  • The Ceren Web Resource: Enabling Students to Become Anthropologists In A Virtual Site (1998) [Papers]
  • Smart House (1998) [Papers]
  • Tools for visual and spatial analysis of CAD models: implementing computer tools as a means to thinking about architecture (1997) [Papers]
  • Resolving archaeological site data with 3D computer modeling: The case of Ceren (1997) [Papers]
  • MUD: Exploring Tradeoffs In Urban Design (1997) [Papers]
  • Network Design: Tasks & Tools (1997) [Papers]
  • Collaboration and Coordination in Architectural Design: approaches to computer mediated team work (1997) [Papers]
  • Inferring Design Intentions from Sketches (1997) [Papers]
  • Collaboration and Coordination in Architectural Design: approaches to computer mediated work (1997) [Papers]
  • Support for Mobile Pen-Based Applications (1997) [Papers]
  • The Design Studio Approach: Learning Design in Architecture Education (1997) [Papers]
  • Computability of Design Diagrams: an empirical study of diagram conventions in design (1997) [Papers]
  • Emergence in Sketching, in CHI97 Emergence Workshop (1997) [Papers]
  • Not Just Another Pretty Face: Image and argument in an archaeological web site (1997) [Papers]
  • Why can't CAD be more like Lego? (1996) [Papers]
  • Demonstrating the Electronic Cocktail Napkin: a paper-like interface for early design (1996) [Papers]
  • Distributed Architectures for Pen-Based Input and Diagram Recognition (1996) [Papers]
  • PDA based Graphical Interchange for Field Service and Repair Workers (1996) [Papers]
  • Ambiguous Intentions: A paper-like interface for creative design (1996) [Papers]
  • Reasoning about cases with diagrams (1996) [Papers]
  • Resolving archaeological site data with 3D computer modeling: Thecase of Ceren (1996) [Papers]
  • A PDA-Based Tool for Collaborative Design, CSCW Demo (1996) [Papers]
  • Elements that Follow Your Rules: Constraint Based CAD layout (1996) [Papers]
  • Drawing as a Means to Design Reasoning (1996) [Papers]
  • Drawing Analogies - Supporting Creative Architectural Design with Visual References (1995) [Papers]
  • Finding visual references by sketching (1995) [Papers]
  • Indexing visual databases in architecture with diagrams (1995) [Papers]
  • Diagram Query and Image Retrieval in Design (1995) [Papers]
  • Shape Based Reminding as an aid to Creative Design (1995) [Papers]
  • The Cocktail Napkin, the Fat Pencil, and the Slide Library (1994) [Papers]
  • Using diagrams to access a case library of architectural designs (1994) [Papers]
  • Recognizing and Interpreting Diagrams in Design (1994) [Papers]
  • Stretch-A-Sketch, a dynamic diagrammer (1994) [Papers]
  • Predicting wayfinding in buildings - a schema-based approach (1992) [Papers]
  • Graphical Constraints in CoDraw (1992) [Papers]
  • Grids in Design and CAD (1991) [Papers]
  • Relational Modeling (1990) [Papers]
  • Concept Design Games (1988) [Papers]
  • Design as Exploring Constraints (1986) [Other]

Contact Information

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Last modified: 09/28/2018 by Mehlika Inanici