Simulation & Analysis > MouseHaus


About

MouseHaus simulates pedestrians' activity in a virtual
environment in order to visualize the patterns that underlie the decisions of architects and urban designers. An architect could use this to test a design before it is built. Based on the study of real pedestrian activity in an urban space, MouseHaus provides a simulated world in which pseudo-pedestrians make decisions about how to behave. 

Related Publications

  • MouseHaus Table (2003) [Papers]
  • Mouse.class: Experiments for Exploring Dynamic Behaviors in Urban Places (2001) [MArch Theses]
  • Tracking the move: Experimentation of a computational method for studying environment and pedestrian movement relationships in urban places (2000) [Proposals]
  • The Symbiosis between Physical and Virtual Environment (2000) [Proposals]

The Team

Preechaya TherakomenSitt TherakomenEllen Yi-Luen DoMark D Gross

Project website

link

Last modified: 4/11/2008 by Brian R Johnson