Simulation & Analysis > MouseHaus
About
MouseHaus simulates pedestrians' activity in a virtual
environment in order to visualize the patterns that underlie the decisions of architects and urban designers. An architect could use this to test a design before it is built. Based on the study of real pedestrian activity in an urban space, MouseHaus provides a simulated world in which pseudo-pedestrians make decisions about how to behave.
Related Publications
- MouseHaus Table (2003) [Papers]
- Mouse.class: Experiments for Exploring Dynamic Behaviors in Urban Places (2001) [MArch Theses]
- Tracking the move: Experimentation of a computational method for studying environment and pedestrian movement relationships in urban places (2000) [Proposals]
- The Symbiosis between Physical and Virtual Environment (2000) [Proposals]