MS Theses


2011

Game Engines for Architectural Visualization in Design

  • Where: MS Thesis Archive | | 2011
  • Abstract
    This thesis explores a method of architectural visualization based on game engines, the software modules within video games that control and manage the rendering, texturing, physics, networking, artifi cial intelligence and all the other functional aspects of a video game. Through an examination of the components of a game engine, this thesis shows how a game engine can serve as a basis for an improved approach to architectural visualization and presentation.
  • Author: Kevin Conway
  • Document: Link
  • Related Project: Walkabout
Last modified: 6/8/2011 by Brian R Johnson