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The collaborative research environment at the design machine group provides group and individual research projects with diverse feedback, and a wide range of support, through which ideas are developed and brought to fruition.
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*MSTheses

  • 2017 Configurable Space: Architectural Robotics at the Scale of Furniture - pdf
  • 2017 Parametric Exploration of Shading Screens: Daylight, Sun Penetration, and view Factor - pdf
  • 2016 HyparActive: A Design Exploration Tool for Multi-segment Hyperbolic Paraboloid Shells - pdf
  • 2016 Virtual Environments, Rendered Realism and Their Effects on Spatial Memory - pdf
  • 2016 Time-series Luminance Distribution Maps: implementation of annual daylight simulation methods for occupant visual comfort analysis - pdf
  • 2015 Hi-Lo: High-Tech Design to enhance Low-Tech execution - pdf
  • 2015 Transformable Physical Design Media - pdf
  • 2015 SiteInSight: Assigning physical computing a role in architectural ideation - pdf
  • 2015 Re-Frame: form-finding within the constraints of mutually supporting assemblies - pdf
  • 2015 Open Tours - pdf
  • 2015 The Space Between Research and Practice: A Critical Evaluation of Computer-Based Lighting Metrics - pdf
  • 2014 Guerrilla Productivity: Gamification and Design-Related Touch Interfaces
  • 2014 low-tech.high-touch: DNA Brick Assembly - pdf
  • 2013 Dynamic Shading: An Analysis - pdf
  • 2013 Visualizing identity: Perspectives on the influences of digital representation in architectural practice and education - pdf
  • 2013 Material Logics - pdf
  • 2013 The Y Model: Simultaneous Instruction in Digital Fabrication and Representation - pdf
  • 2012 B-Shelves: A Web Based Mass Customized Product - pdf
  • 2012 [M]form: Symbiotic Design and Manufacturing for Casting of Modular Systems - pdf
  • 2012 High Dynamic Range Image Processing Toolkit for Lighting Simulations and Analysis - html - pdf
  • 2011 Game Engines for Architectural Visualization in Design - pdf
  • 2010 Interactive Modeling of Luminaires for Lighting Simulation - pdf
  • 2010 A Breathing Building Skin: Designing with the Concepts of Biological Adaptation - pdf
  • 2009 Vision-based Tangible User Interfaces for Architecture - pdf
  • 2008 Image Based Rendering: Using High Dynamic Range Photographs to Light Architectural Scenes - pdf
  • 2008 Augmented Reality, Architecture and Ubiquity: Technologies, Theories and Frontiers - pdf
  • 2007 DVIN (Dual-view Building Information Navigation Interface) - pdf
  • 2007 Empowering Reviewers in Digital Presentations: Mediating between physical and digital realms - pdf
  • 2007 A Genetic Algorithm Approach to Space Layout Planning Optimization - pdf
  • 2007 Sense Respond and Adapt: An Architecture to Mitigate Natural Disasters - pdf
  • 2005 CAPRI (context aware pen-based review instrument) : a context-aware query interface for architectural information - pdf
  • 2004 Design Evaluator: Critiquing Freehand Sketches - pdf
  • 2004 TIH - Tangible Interfaces at Home - pdf
  • 2004 Exploring Design Shapes with Geometry - pdf
  • 2004 Paper and Scissors as a Tangible User Interface for Urban Design--a user-centered approach
  • 2003 ArchiDNA: A Genreative System for Shape Configuratons - pdf

  • *Theses

  • 2016 Regenerative Early Educational Facility for Underrepresented Children In Pratiksha Nagar, Mumbai - pdf
  • 2016 CODE to MATTER - Integrating Industrial Robotic Arms: Reconciling the Rapid Advancement of Digital Potentials with a Tangible Physical Existence - pdf
  • 2014 GlareShade: a visual comfort based approach to adaptive shading systems - pdf
  • 2011 Form Finding, Force and Function: Mass-Spring Simulation for a Thin Shell Concrete Trolley Barn - pdf
  • 2009 An Architecture of Relationships Built on the Use of Parametric Modeling and Evaluative Analysis in Design - pdf
  • 2004 FlexM: a Computational Construction Kit for Architectural Modeling - pdf
  • 2003 espresso blocks: self-configuring building blocks - pdf
  • 2002 DAM: Digital Animation Museum - pdf
  • 2001 Navigational Blocks (an interplay between the physical and the virtual) - pdf
  • 2001 Development Simulator - html - pdf
  • 2001 Smart Objects: Constraints and Behaviors in a Three-Dimensional Design Environment - pdf
  • 2001 deliver E room : a new physical space for the residential units to come - pdf
  • 2001 The Digital Sandbox: Integrating Design and Analysis in a new Earth-forming Tool - pdf
  • 2001 Connection & Transition, Exploring Place-Based Physical Environment in a Digital Media FirmPhysical Environment in a Digital Media Firm
  • 2001 Exploring Ambient Media Presence Awareness - pdf
  • 2001 SpaceMaker: A Symbol-based Three-dimensional Computer Modeling Tool for Early Schematic Development of the Architectural Design - html
  • 2001 Mouse.class: Experiments for Exploring Dynamic Behaviors in Urban Places - pdf
  • 2000 Live and Direct:A Research and Development Facility for Robotics and Artificial Intelligence Applications - pdf
  • 1999 Co-conception en Cyberespace (in French) - html
  • 1998 The Right Tool at the Right Time - html - pdf
  • 1997 Hypermedia in Architectural Education: The World Wide Web as a Learning Tool - pdf
  • 1986 Design as Exploring Constraints - pdf

  • *Papers

  • 2016 An investigation of the daylighting simulation techniques and sky modeling practices for occupant centric evaluations - html
  • 2015 GlareShade: a visual comfort-based approach to occupant-centric shading systems - html
  • 2015 Transformable Physical Design Media - pdf
  • 2015 Evaluating a New Suite of Luminance-Based Design Metrics for Predicting Human Visual Comfort in Offices with Daylight - pdf
  • 2014 InSpire: Integrated spatial gesture-based direct 3D modeling and display
  • 2013 hdrscope: High Dynamic Range Image Processing Toolkit for Lighting Simulations and Analysis - pdf
  • 2013 Dynamic Daylighting Simulations from Static High Dynamic Range Imagery Using Extrapolation and Daylight Coefficient Methodologies - html - pdf
  • 2012 Simulating Visual Comfort and Energy Performance of Organic Energy Harvesting Electrochromic Windows (EH-ECWs) in Mid-Size Commercial Office Buildings
  • 2012 Simulation of Dynamic Daylighting and Glare Control Systems for a Six-Story Net-Zero Energy Office Building in Seattle, WA
  • 2011 TiMBA: Tangible User Interface for Model Building and Analysis
  • 2011 Combined Digital & Physical Modeling with Vision-Based Tangible User Interfaces: Opportunities and Challenges
  • 2011 Interlattice - pdf
  • 2010 Analyzing a Process of Collaborative Game Design Involving Online Tools
  • 2010 A Breathing Building Skin - pdf
  • 2009 Applications of Image based Rendering in Lighting Simulation: Development and Evaluation of Image based Sky Models - pdf
  • 2009 Depth Perception in Real and Pictorial Spaces: A Computational Framework to Represent and Simulate the Built Environment - pdf
  • 2009 Gizmo & Wiiview: Tangible User Interfaces Enabling Architectural Presentations - pdf
  • 2008 JITC3: Just-In-Time Augmented Reality Command and Control System for Emergency Response
  • 2008 MxR: A Physical Model-Based Mixed Reality Interface for Design Collaboration, Simulation, Visualization and Form Generation - pdf
  • 2008 Image Based Rendering: Using High Dynamic Range Photographs to Light Architectural Scenes - pdf
  • 2008 ARchitectureView: An Augmented Reality Interface for Viewing 3D Building Information Models An Augmented Reality Interface for Viewing 3D Building Information Models - pdf
  • 2007 DVIN: a Dual-View Information Navigator - pdf
  • 2007 Computational Approach for Determining the Directionality of Light: Directional to Diffuse Ratio - pdf
  • 2006 Evaluation of high dynamic range photography as a luminance data acquisition system
  • 2006 Context Aware Paper-Based Review Instrument: A Tangible User Interface for Architecture Design Review - html - pdf
  • 2006 The Virtual Lighting Laboratory: Per-pixel Luminance Data Analysis
  • 2006 Surfing the Tide of Change - pdf
  • 2005 Per-pixel Data Acquisition with High Dynamic Range Photography - pdf
  • 2004 EspressoCAD: A System to Support the Design of Dynamic Structure Configurations - pdf
  • 2004 DESIGN EVALUATOR: Critiquing Freehand Sketches - pdf
  • 2004 WINDOW SEAT: Visual Experience with an Interactive Chair - pdf
  • 2004 FlexM: Designing a Physical Construction Kit for 3D Modeling - pdf
  • 2004 A Computationally Enhanced Play Board For Group Interaction
  • 2004 Artifacts for Displaying Home Energy Use
  • 2003 A Physical Computing Studio: Exploring Computational Artifacts and Environments - pdf
  • 2003 The Junk Mail to Spam Converter - pdf
  • 2003 MouseHaus Table, a Physical Interface for Urban Design - pdf
  • 2003 SPOT! Fetch Light! Interactive Navigable 3D Visualization of Direct Sunlight - pdf
  • 2003 LiQuID: Lighting Quality in Design - html - pdf
  • 2003 LightSketch: A sketch-modeling program for lighting analysis - html - pdf
  • 2003 Scythe And Sew: A Tool For Creating Meaningful Patterns In Lighting Simulation Data - html - pdf
  • 2003 Spot: A 3D Environment for Direct Sunlight Visualization - html - pdf
  • 2003 Light Pen -- sketching light in 3D - html - pdf
  • 2003 Inspired by Eisenman: ArchiDNA, a creative shape generative system - pdf
  • 2003 Window Seat: Interactive Chairware for Experiencing Virtual Spaces - pdf
  • 2003 MouseHaus Table - pdf
  • 2003 Requirements for an Effective Distributed Design Review - pdf
  • 2003 Transformation of High Dynamic Range Images into Virtual Lighting Laboratories - pdf
  • 2003 Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions - pdf
  • 2002 Navigational Blocks: navigating information space with tangible media - pdf
  • 2002 Annotating and Sketching on 3D Web models - pdf
  • 2002 Compadres: Lightweight Suppport for Distributed Collaborators - html - pdf
  • 2002 Navigational Blocks: Tangible Navigation of Digital Information
  • 2002 Functional and Formal Reasoning in Architectural Sketches - pdf
  • 2002 Digital Sandbox, integrating landform making and analysis for landscape design - pdf
  • 2002 Drawing Marks, Acts, and Reacts, toward a computational sketching interface for architectural design - pdf
  • 2002 Sketching Annotations in a 3D Web Environment - pdf
  • 2002 Physical Computing: A Design Studio that Bridges Art, Science, and Engineering - pdf
  • 2002 Virtuality and Place - html - pdf
  • 2002 Computationally-Enhanced Construction Kits for Children: Prototype and Principles - pdf
  • 2001 Graphics Interpreter of Design Actions - the GIDA system of diagram sorting and analysis - html - pdf
  • 2001 FormWriter: A Little Programming Language for Generating Three-Dimensional Form Algorithmically - pdf
  • 2001 The Design Amanuensis - An Instrument for Multimodal Design Capture and Playback - pdf
  • 2001 VR Sketchpad - Create Instant 3D Worlds by Sketching on a Transparent Window - html - pdf
  • 2001 Space Pen: Annotation and Sketching on 3D Models on the Internet - html - pdf
  • 2001 Thinking with Diagrams in Architectural Design - pdf
  • 2001 Unfocused Interaction in Distributed Workgroups: Establishing Group Presence in a Web-Based Environment - pdf
  • 2001 Gesture Modelling: Using Video to Capture Freehand Modeling Commands, CAAD Futures 33-46 - pdf
  • 2001 Emergence in a Recognition Based Drawing Interface - pdf
  • 2001 Smart Objects: Constraints and Behaviors in a 3D Design Environment - html - pdf
  • 2001 Communication Behaviors in Co-located Collaborative AR Interfaces - pdf
  • 2000 Immersive Redliner: Collaborative Design in Cyberspace - pdf
  • 2000 Intentions in and Relations among Design Drawings - pdf
  • 2000 Between Friends: Support of Workgroup Communications - pdf
  • 2000 Sustaining Studio Culture- How well do internet tools meet the needs of Virtual Design Studios - html - pdf
  • 2000 Digital Clay: Deriving digital models from freehand sketches - pdf
  • 2000 Place Based Web Resources for Historic Buildings - html - pdf
  • 2000 Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing - html - pdf
  • 2000 Beyond the Low-hanging Fruit: Information Technology in Architectural Design, past, present, and future - html - pdf
  • 2000 Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing - html - pdf
  • 2000 An Experiment in Design Collaboration
  • 1999 Immersive redlining and annotation of 3D design models on the Web - html - pdf
  • 1999 The 24 Hour Design Cycle: An Experiment in Design Collaboration Over the Internet - pdf
  • 1999 Virtual Design Studio 1998 - a Place2Wait
  • 1999 EVAL: A Web-based Design Review System - pdf
  • 1999 Drawing and Design Intentions -- an Investigation of freehand drawing conventions in design - html - pdf
  • 1999 Integrating Digital Media in Design Studio: Six Paradigms - html - pdf
  • 1999 The Sundance Lab - 'Design systems of the future' - html - pdf
  • 1999 Digital Media and the Language of Vision - html - pdf
  • 1999 Sketches and Their Functions in Early Design: A Retrospective Analysis of a Pavilion House - html - pdf
  • 1999 Collaborative Design with NetDraw - html - pdf
  • 1999 From Critiquing to Representational Talkback: Computer Support for Revealing Features in Design
  • 1998 Virtual Design Studio: Multiplying Time - pdf
  • 1998 An Experiment in Design Collaboration - pdf
  • 1998 Representational Talkback: An Approach to Support Writing as Design - pdf
  • 1998 3D Modeling of Historic Makkah - pdf
  • 1998 The Ceren Web Resource: Enabling Students to Become Anthropologists In A Virtual Site - html
  • 1998 Smart House - html - pdf
  • 1998 The ArchiMedia Multisite: A Distributed Architectural Case Study Catalog - pdf
  • 1998 Digital Clay: Deriving Digital Models from Freehand Sketches, in ACADIA - pdf
  • 1998 Development Of a Case Study: 'Multi-Site' On The World Wide Web - pdf
  • 1998 Computer Assisted design
  • 1998 Interactive Systems for Supporting the Emergence of Concepts and IdeasConcepts and Ideas - html
  • 1998 Collaboration and Coordination in Architectural Design: approaches to computer mediated work - html - pdf
  • 1997 Collaboration and Coordination in Architectural Design: approaches to computer mediated team work - html - pdf
  • 1997 Network Design: Tasks & Tools - pdf
  • 1997 MUD: Exploring Tradeoffs In Urban Design - html - pdf
  • 1997 Thinking with Diagrams - html - pdf
  • 1997 Resolving archaeological site data with 3D computer modeling: The case of Ceren - pdf
  • 1997 Inferring Design Intentions from Sketches - html - pdf
  • 1997 Collaboration and Coordination in Architectural Design: approaches to computer mediated work - html - pdf
  • 1997 Emergence in Sketching, in CHI97 Emergence Workshop
  • 1997 Computability of Design Diagrams: an empirical study of diagram conventions in design - html - pdf
  • 1997 Tools for visual and spatial analysis of CAD models: implementing computer tools as a means to thinking about architecture - html - pdf
  • 1997 The Design Studio Approach: Learning Design in Architecture Education - html - pdf
  • 1997 A Web-based Architectural Case Study System - pdf
  • 1997 Support for Mobile Pen-Based Applications
  • 1997 Not Just Another Pretty Face: Image and argument in an archaeological web site - pdf
  • 1996 Resolving archaeological site data with 3D computer modeling: Thecase of Ceren - pdf
  • 1996 Elements that Follow Your Rules: Constraint Based CAD layout - pdf
  • 1996 A PDA-Based Tool for Collaborative Design, CSCW Demo
  • 1996 Drawing as a Means to Design Reasoning - html - pdf
  • 1996 Reasoning about cases with diagrams - html - pdf
  • 1996 Ambiguous Intentions: A paper-like interface for creative design - html - pdf
  • 1996 The Right Tool at the Right Time: An Investigation of Freehand Drawing as an Interface to Knowledge based Design Systems - html - pdf
  • 1996 Demonstrating the Electronic Cocktail Napkin: a paper-like interface for early design - html - pdf
  • 1996 Distributed Architectures for Pen-Based Input and Diagram Recognition - html - pdf
  • 1996 Why can't CAD be more like Lego?
  • 1996 PDA based Graphical Interchange for Field Service and Repair Workers
  • 1996 Structuring Cases in a Case-Based Design Aid - pdf
  • 1995 Supporting Case-Study Use in Design Education: A Computational Case-Based Design Aid for Architecture - html - pdf
  • 1995 Finding visual references by sketching - html - pdf
  • 1995 Drawing Analogies - Supporting Creative Architectural Design with Visual References - html - pdf
  • 1995 Indexing visual databases in architecture with diagrams - html - pdf
  • 1995 Diagram Query and Image Retrieval in Design - html - pdf
  • 1995 Shape Based Reminding as an aid to Creative Design - html - pdf
  • 1995 What's in a Diagram that a Computer should Understand - html - pdf
  • 1994 Stretch-A-Sketch, a dynamic diagrammer - html - pdf
  • 1994 Using diagrams to access a case library of architectural designs - html - pdf
  • 1994 Recognizing and Interpreting Diagrams in Design - html - pdf
  • 1994 The Cocktail Napkin, the Fat Pencil, and the Slide Library - html - pdf
  • 1993 The Graphics Application Paradigm: A Framework for User Understanding of CG/CAD Applications - pdf
  • 1992 Graphical Constraints in CoDraw - pdf
  • 1992 Predicting wayfinding in buildings - a schema-based approach
  • 1991 Book Review: 'The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era' by McCullough, Mitchell and Purcell, The MIT Press, 1990, 505 pages. - pdf
  • 1991 Grids in Design and CAD - pdf
  • 1990 Software Development, from Theory to Practice
  • 1990 Relational Modeling - pdf
  • 1990 Inside Out - pdf
  • 1988 Concept Design Games
  • 1988 The Quantitative Modelling of Human Spatial Habitability - pdf
  • 1985 An Analysis of the Benefit-Costs of Alternative Fenestration Assemblies for Internal-Load-Dominant Buildings Noting Solar Heat Gains and Daylighting Provision
  • 1985 Will the Real CAD Please Stand Up
  • 1984 Devices to Reduce Cooling Loads for Three Climates
  • 1983 A Study Method for Evaluating Fenestration Assemblies Considering the Control of Solar Heat Gain and the Provision of Daylighting
  • 1981 Conventional versus Earth-Sheltered Housing: A Comparative Study of Construction and Operation Costs for Three Cities
  • 1981 Design of a Moderate-Cost Microcomputer Data Acquisition System for Experimental Investigations of Thermal Systems

  • *Proposals

  • 2004 Baristas Unite! Reclaim Urban Spaces with Espresso Blocks! - pdf
  • 2003 ITR proposal: Computationally Enhanced Construction Kits - pdf
  • 2003 Catalyst Proposal: Toward a Center for the Science of Design Learning - pdf
  • 2003 ArchiDNA: Shape Generative System for Rule-based Operations - pdf
  • 2003 The Design and Programming of Modular Robotic Construction Kits - pdf
  • 2003 Design Evaluator: Sketching Interface with Design Critiques - pdf
  • 2003 How is a piece of software like a building? Toward general design theory and methods - pdf
  • 2002 MouseHause Table - pdf
  • 2000 Development Simulator: A Tool for Architects and Urban Designers - pdf
  • 2000 The Symbiosis between Physical and Virtual Environment - pdf
  • 2000 Tracking the move: Experimentation of a computational method for studying environment and pedestrian movement relationships in urban places - html - pdf
  • 1996 The Right Tool at the Right Time - PhD Dissertation Proposal - pdf

  • *Exhibitions

  • 2016 Responsive Environments Exhibit - html
  • 2009 Gimme Shelter Exhibit - pdf

  • *Report

  • 2016 Hypar-Active User Manual - pdf
  • 2014 Reciprocal Frames, Nexorades and Lamellae - pdf
  • 2012 Finding Place: Discovering What Everyone Already Knows - pdf
  • 2011 The Kinect Grasshopper Multi-touch Interface - pdf
  • 2006 GIS to 3DS Data Conversion - html
  • 2006 Arch 597: Conference Publication Targets - html
  • 2004 Geometric Shape Generator (GSG) - pdf
  • 2004 CRITIQUING FREEHAND SKETCHING: A Computational Tool for Design Evaluation - pdf
  • 2003 Learning via Distributed Dialogue: Livenotes and Handheld Wireless Technology - pdf
  • 2003 ArchiDNA: A Genreative System for Shape Configuratons - pdf
  • 2003 Energy Conservation Tutor (ECT) - pdf
  • 2003 eFrame - pdf
  • 2002 FormWriter How-To Working Memo - pdf