[ dmg . publications ] new

The collaborative research environment at the design machine group provides group and individual research projects with diverse feedback, and a wide range of support, through which ideas are developed and brought to fruition and (often) publication in academic journals, conference papers, books, book chapters, and research reports, but our most obvious scholarly product is the theses of our students and colleagues.

*Books & Chapters [ Books | Papers | MS Theses | MArch Theses | Reports | Exhibitions | Proposals ]

  • 2016 Design Computing: An overview of an emergent field - html
  • 2014 One BIM to Rule Them All: Future reality or myth? - html
  • 2012 Game Mods: Design, Theory and Criticism - html - pdf
  • 2010 Architectural Model Building - html
  • 2010 Fabricating Architecture: Selected Readings in Digital Design and Manufacturing - html
  • *MSTheses [ Books | Papers | MS Theses | MArch Theses | Reports | Exhibitions | Proposals ]

  • 2017 Configurable Space: Architectural Robotics at the Scale of Furniture - pdf
  • 2017 Parametric Exploration of Shading Screens: Daylight, Sun Penetration, and view Factor - pdf
  • 2016 HyparActive: A Design Exploration Tool for Multi-segment Hyperbolic Paraboloid Shells - pdf
  • 2016 Virtual Environments, Rendered Realism and Their Effects on Spatial Memory - pdf
  • 2016 Time-series Luminance Distribution Maps: implementation of annual daylight simulation methods for occupant visual comfort analysis - pdf
  • 2016 Expanding the Design Space: Forging the Transition from 3D Printing to Additive Manufacturing - pdf
  • 2015 Hi-Lo: High-Tech Design to enhance Low-Tech execution - pdf
  • 2015 Transformable Physical Design Media - pdf
  • 2015 SiteInSight: Assigning physical computing a role in architectural ideation - pdf
  • 2015 Re-Frame: form-finding within the constraints of mutually supporting assemblies - pdf
  • 2015 Open Tours - pdf
  • 2015 The Space Between Research and Practice: A Critical Evaluation of Computer-Based Lighting Metrics - pdf
  • 2014 Guerrilla Productivity: Gamification and Design-Related Touch Interfaces
  • 2014 low-tech.high-touch: DNA Brick Assembly - pdf
  • 2013 Dynamic Shading: An Analysis - pdf
  • 2013 Visualizing identity: Perspectives on the influences of digital representation in architectural practice and education - pdf
  • 2013 Material Logics - pdf
  • 2013 The Y Model: Simultaneous Instruction in Digital Fabrication and Representation - pdf
  • 2012 B-Shelves: A Web Based Mass Customized Product - pdf
  • 2012 [M]form: Symbiotic Design and Manufacturing for Casting of Modular Systems - pdf
  • 2012 High Dynamic Range Image Processing Toolkit for Lighting Simulations and Analysis - html - pdf
  • 2011 Game Engines for Architectural Visualization in Design - pdf
  • 2010 Interactive Modeling of Luminaires for Lighting Simulation - pdf
  • 2010 A Breathing Building Skin: Designing with the Concepts of Biological Adaptation - pdf
  • 2009 Vision-based Tangible User Interfaces for Architecture - pdf
  • 2008 Image Based Rendering: Using High Dynamic Range Photographs to Light Architectural Scenes - pdf
  • 2008 Augmented Reality, Architecture and Ubiquity: Technologies, Theories and Frontiers - pdf
  • 2007 DVIN (Dual-view Building Information Navigation Interface) - pdf
  • 2007 Empowering Reviewers in Digital Presentations: Mediating between physical and digital realms - pdf
  • 2007 A Genetic Algorithm Approach to Space Layout Planning Optimization - pdf
  • 2007 Sense Respond and Adapt: An Architecture to Mitigate Natural Disasters - pdf
  • 2005 CAPRI (context aware pen-based review instrument) : a context-aware query interface for architectural information - pdf
  • 2004 Design Evaluator: Critiquing Freehand Sketches - pdf
  • 2004 TIH - Tangible Interfaces at Home - pdf
  • 2004 Exploring Design Shapes with Geometry - pdf
  • 2004 Paper and Scissors as a Tangible User Interface for Urban Design--a user-centered approach
  • 2003 ArchiDNA: A Genreative System for Shape Configuratons - pdf
  • *Theses [ Books | Papers | MS Theses | MArch Theses | Reports | Exhibitions | Proposals ]

  • 2016 Regenerative Early Educational Facility for Underrepresented Children In Pratiksha Nagar, Mumbai - pdf
  • 2016 CODE to MATTER - Integrating Industrial Robotic Arms: Reconciling the Rapid Advancement of Digital Potentials with a Tangible Physical Existence - pdf
  • 2014 GlareShade: a visual comfort based approach to adaptive shading systems - pdf
  • 2011 Form Finding, Force and Function: Mass-Spring Simulation for a Thin Shell Concrete Trolley Barn - pdf
  • 2009 An Architecture of Relationships Built on the Use of Parametric Modeling and Evaluative Analysis in Design - pdf
  • 2004 FlexM: a Computational Construction Kit for Architectural Modeling - pdf
  • 2003 espresso blocks: self-configuring building blocks - pdf
  • 2002 DAM: Digital Animation Museum - pdf
  • 2001 Navigational Blocks (an interplay between the physical and the virtual) - pdf
  • 2001 Development Simulator - html - pdf
  • 2001 Smart Objects: Constraints and Behaviors in a Three-Dimensional Design Environment - pdf
  • 2001 deliver E room : a new physical space for the residential units to come - pdf
  • 2001 The Digital Sandbox: Integrating Design and Analysis in a new Earth-forming Tool - pdf
  • 2001 Connection & Transition, Exploring Place-Based Physical Environment in a Digital Media FirmPhysical Environment in a Digital Media Firm
  • 2001 Exploring Ambient Media Presence Awareness - pdf
  • 2001 SpaceMaker: A Symbol-based Three-dimensional Computer Modeling Tool for Early Schematic Development of the Architectural Design - html
  • 2001 Mouse.class: Experiments for Exploring Dynamic Behaviors in Urban Places - pdf
  • 2000 Live and Direct:A Research and Development Facility for Robotics and Artificial Intelligence Applications - pdf
  • 1999 Co-conception en Cyberespace (in French) - html
  • 1998 The Right Tool at the Right Time - html - pdf
  • 1997 Hypermedia in Architectural Education: The World Wide Web as a Learning Tool - pdf
  • 1986 Design as Exploring Constraints - pdf
  • *Papers [ Books | Papers | MS Theses | MArch Theses | Reports | Exhibitions | Proposals ]

  • 2016 An investigation of the daylighting simulation techniques and sky modeling practices for occupant centric evaluations - html
  • 2015 GlareShade: a visual comfort-based approach to occupant-centric shading systems - html
  • 2015 Transformable Physical Design Media - pdf
  • 2015 Evaluating a New Suite of Luminance-Based Design Metrics for Predicting Human Visual Comfort in Offices with Daylight - pdf
  • 2014 InSpire: Integrated spatial gesture-based direct 3D modeling and display
  • 2013 hdrscope: High Dynamic Range Image Processing Toolkit for Lighting Simulations and Analysis - pdf
  • 2013 Dynamic Daylighting Simulations from Static High Dynamic Range Imagery Using Extrapolation and Daylight Coefficient Methodologies - html - pdf
  • 2012 Simulating Visual Comfort and Energy Performance of Organic Energy Harvesting Electrochromic Windows (EH-ECWs) in Mid-Size Commercial Office Buildings
  • 2012 Simulation of Dynamic Daylighting and Glare Control Systems for a Six-Story Net-Zero Energy Office Building in Seattle, WA
  • 2011 TiMBA: Tangible User Interface for Model Building and Analysis
  • 2011 Combined Digital & Physical Modeling with Vision-Based Tangible User Interfaces: Opportunities and Challenges
  • 2011 Interlattice - pdf
  • 2010 Analyzing a Process of Collaborative Game Design Involving Online Tools
  • 2010 A Breathing Building Skin - pdf
  • 2009 Applications of Image based Rendering in Lighting Simulation: Development and Evaluation of Image based Sky Models - pdf
  • 2009 Depth Perception in Real and Pictorial Spaces: A Computational Framework to Represent and Simulate the Built Environment - pdf
  • 2009 Gizmo & Wiiview: Tangible User Interfaces Enabling Architectural Presentations - pdf
  • 2008 JITC3: Just-In-Time Augmented Reality Command and Control System for Emergency Response
  • 2008 MxR: A Physical Model-Based Mixed Reality Interface for Design Collaboration, Simulation, Visualization and Form Generation - pdf
  • 2008 Image Based Rendering: Using High Dynamic Range Photographs to Light Architectural Scenes - pdf
  • 2008 ARchitectureView: An Augmented Reality Interface for Viewing 3D Building Information Models An Augmented Reality Interface for Viewing 3D Building Information Models - pdf
  • 2007 DVIN: a Dual-View Information Navigator - pdf
  • 2007 Computational Approach for Determining the Directionality of Light: Directional to Diffuse Ratio - pdf
  • 2006 Evaluation of high dynamic range photography as a luminance data acquisition system
  • 2006 Context Aware Paper-Based Review Instrument: A Tangible User Interface for Architecture Design Review - html - pdf
  • 2006 The Virtual Lighting Laboratory: Per-pixel Luminance Data Analysis
  • 2006 Surfing the Tide of Change - pdf
  • 2005 Per-pixel Data Acquisition with High Dynamic Range Photography - pdf
  • 2004 EspressoCAD: A System to Support the Design of Dynamic Structure Configurations - pdf
  • 2004 DESIGN EVALUATOR: Critiquing Freehand Sketches - pdf
  • 2004 WINDOW SEAT: Visual Experience with an Interactive Chair - pdf
  • 2004 FlexM: Designing a Physical Construction Kit for 3D Modeling - pdf
  • 2004 A Computationally Enhanced Play Board For Group Interaction
  • 2004 Artifacts for Displaying Home Energy Use
  • 2003 A Physical Computing Studio: Exploring Computational Artifacts and Environments - pdf
  • 2003 The Junk Mail to Spam Converter - pdf
  • 2003 MouseHaus Table, a Physical Interface for Urban Design - pdf
  • 2003 SPOT! Fetch Light! Interactive Navigable 3D Visualization of Direct Sunlight - pdf
  • 2003 LiQuID: Lighting Quality in Design - html - pdf
  • 2003 LightSketch: A sketch-modeling program for lighting analysis - html - pdf
  • 2003 Scythe And Sew: A Tool For Creating Meaningful Patterns In Lighting Simulation Data - html - pdf
  • 2003 Spot: A 3D Environment for Direct Sunlight Visualization - html - pdf
  • 2003 Light Pen -- sketching light in 3D - html - pdf
  • 2003 Inspired by Eisenman: ArchiDNA, a creative shape generative system - pdf
  • 2003 Window Seat: Interactive Chairware for Experiencing Virtual Spaces - pdf
  • 2003 MouseHaus Table - pdf
  • 2003 Requirements for an Effective Distributed Design Review - pdf
  • 2003 Transformation of High Dynamic Range Images into Virtual Lighting Laboratories - pdf
  • 2003 Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions - pdf
  • 2002 Navigational Blocks: navigating information space with tangible media - pdf
  • 2002 Annotating and Sketching on 3D Web models - pdf
  • 2002 Compadres: Lightweight Suppport for Distributed Collaborators - html - pdf
  • 2002 Navigational Blocks: Tangible Navigation of Digital Information
  • 2002 Functional and Formal Reasoning in Architectural Sketches - pdf
  • 2002 Digital Sandbox, integrating landform making and analysis for landscape design - pdf
  • 2002 Drawing Marks, Acts, and Reacts, toward a computational sketching interface for architectural design - pdf
  • 2002 Sketching Annotations in a 3D Web Environment - pdf
  • 2002 Physical Computing: A Design Studio that Bridges Art, Science, and Engineering - pdf
  • 2002 Virtuality and Place - html - pdf
  • 2002 Computationally-Enhanced Construction Kits for Children: Prototype and Principles - pdf
  • 2001 Graphics Interpreter of Design Actions - the GIDA system of diagram sorting and analysis - html - pdf
  • 2001 FormWriter: A Little Programming Language for Generating Three-Dimensional Form Algorithmically - pdf
  • 2001 The Design Amanuensis - An Instrument for Multimodal Design Capture and Playback - pdf
  • 2001 VR Sketchpad - Create Instant 3D Worlds by Sketching on a Transparent Window - html - pdf
  • 2001 Space Pen: Annotation and Sketching on 3D Models on the Internet - html - pdf
  • 2001 Thinking with Diagrams in Architectural Design - pdf
  • 2001 Unfocused Interaction in Distributed Workgroups: Establishing Group Presence in a Web-Based Environment - pdf
  • 2001 Gesture Modelling: Using Video to Capture Freehand Modeling Commands, CAAD Futures 33-46 - pdf
  • 2001 Emergence in a Recognition Based Drawing Interface - pdf
  • 2001 Smart Objects: Constraints and Behaviors in a 3D Design Environment - html - pdf
  • 2001 Communication Behaviors in Co-located Collaborative AR Interfaces - pdf
  • 2000 Immersive Redliner: Collaborative Design in Cyberspace - pdf
  • 2000 Intentions in and Relations among Design Drawings - pdf
  • 2000 Between Friends: Support of Workgroup Communications - pdf
  • 2000 Sustaining Studio Culture- How well do internet tools meet the needs of Virtual Design Studios - html - pdf
  • 2000 Digital Clay: Deriving digital models from freehand sketches - pdf
  • 2000 Place Based Web Resources for Historic Buildings - html - pdf
  • 2000 Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing - html - pdf
  • 2000 Beyond the Low-hanging Fruit: Information Technology in Architectural Design, past, present, and future - html - pdf
  • 2000 Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing - html - pdf
  • 2000 An Experiment in Design Collaboration
  • 1999 Immersive redlining and annotation of 3D design models on the Web - html - pdf
  • 1999 The 24 Hour Design Cycle: An Experiment in Design Collaboration Over the Internet - pdf
  • 1999 Virtual Design Studio 1998 - a Place2Wait
  • 1999 EVAL: A Web-based Design Review System - pdf
  • 1999 Drawing and Design Intentions -- an Investigation of freehand drawing conventions in design - html - pdf
  • 1999 Integrating Digital Media in Design Studio: Six Paradigms - html - pdf
  • 1999 The Sundance Lab - 'Design systems of the future' - html - pdf
  • 1999 Digital Media and the Language of Vision - html - pdf
  • 1999 Sketches and Their Functions in Early Design: A Retrospective Analysis of a Pavilion House - html - pdf
  • 1999 Collaborative Design with NetDraw - html - pdf
  • 1999 From Critiquing to Representational Talkback: Computer Support for Revealing Features in Design
  • 1998 Virtual Design Studio: Multiplying Time - pdf
  • 1998 An Experiment in Design Collaboration - pdf
  • 1998 Representational Talkback: An Approach to Support Writing as Design - pdf
  • 1998 3D Modeling of Historic Makkah - pdf
  • 1998 The Ceren Web Resource: Enabling Students to Become Anthropologists In A Virtual Site - html
  • 1998 Smart House - html - pdf
  • 1998 The ArchiMedia Multisite: A Distributed Architectural Case Study Catalog - pdf
  • 1998 Digital Clay: Deriving Digital Models from Freehand Sketches, in ACADIA - pdf
  • 1998 Development Of a Case Study: 'Multi-Site' On The World Wide Web - pdf
  • 1998 Computer Assisted design
  • 1998 Interactive Systems for Supporting the Emergence of Concepts and IdeasConcepts and Ideas - html
  • 1998 Collaboration and Coordination in Architectural Design: approaches to computer mediated work - html - pdf
  • 1997 Collaboration and Coordination in Architectural Design: approaches to computer mediated team work - html - pdf
  • 1997 Network Design: Tasks & Tools - pdf
  • 1997 MUD: Exploring Tradeoffs In Urban Design - html - pdf
  • 1997 Thinking with Diagrams - html - pdf
  • 1997 Resolving archaeological site data with 3D computer modeling: The case of Ceren - pdf
  • 1997 Inferring Design Intentions from Sketches - html - pdf
  • 1997 Collaboration and Coordination in Architectural Design: approaches to computer mediated work - html - pdf
  • 1997 Emergence in Sketching, in CHI97 Emergence Workshop
  • 1997 Computability of Design Diagrams: an empirical study of diagram conventions in design - html - pdf
  • 1997 Tools for visual and spatial analysis of CAD models: implementing computer tools as a means to thinking about architecture - html - pdf
  • 1997 The Design Studio Approach: Learning Design in Architecture Education - html - pdf
  • 1997 A Web-based Architectural Case Study System - pdf
  • 1997 Support for Mobile Pen-Based Applications
  • 1997 Not Just Another Pretty Face: Image and argument in an archaeological web site - pdf
  • 1996 Resolving archaeological site data with 3D computer modeling: Thecase of Ceren - pdf
  • 1996 Elements that Follow Your Rules: Constraint Based CAD layout - pdf
  • 1996 A PDA-Based Tool for Collaborative Design, CSCW Demo
  • 1996 Drawing as a Means to Design Reasoning - html - pdf
  • 1996 Reasoning about cases with diagrams - html - pdf
  • 1996 Ambiguous Intentions: A paper-like interface for creative design - html - pdf
  • 1996 The Right Tool at the Right Time: An Investigation of Freehand Drawing as an Interface to Knowledge based Design Systems - html - pdf
  • 1996 Demonstrating the Electronic Cocktail Napkin: a paper-like interface for early design - html - pdf
  • 1996 Distributed Architectures for Pen-Based Input and Diagram Recognition - html - pdf
  • 1996 Why can't CAD be more like Lego?
  • 1996 PDA based Graphical Interchange for Field Service and Repair Workers
  • 1996 Structuring Cases in a Case-Based Design Aid - pdf
  • 1995 Supporting Case-Study Use in Design Education: A Computational Case-Based Design Aid for Architecture - html - pdf
  • 1995 Finding visual references by sketching - html - pdf
  • 1995 Drawing Analogies - Supporting Creative Architectural Design with Visual References - html - pdf
  • 1995 Indexing visual databases in architecture with diagrams - html - pdf
  • 1995 Diagram Query and Image Retrieval in Design - html - pdf
  • 1995 Shape Based Reminding as an aid to Creative Design - html - pdf
  • 1995 What's in a Diagram that a Computer should Understand - html - pdf
  • 1994 Stretch-A-Sketch, a dynamic diagrammer - html - pdf
  • 1994 Using diagrams to access a case library of architectural designs - html - pdf
  • 1994 Recognizing and Interpreting Diagrams in Design - html - pdf
  • 1994 The Cocktail Napkin, the Fat Pencil, and the Slide Library - html - pdf
  • 1993 The Graphics Application Paradigm: A Framework for User Understanding of CG/CAD Applications - pdf
  • 1992 Graphical Constraints in CoDraw - pdf
  • 1992 Predicting wayfinding in buildings - a schema-based approach
  • 1991 Book Review: 'The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era' by McCullough, Mitchell and Purcell, The MIT Press, 1990, 505 pages. - pdf
  • 1991 Grids in Design and CAD - pdf
  • 1990 Software Development, from Theory to Practice
  • 1990 Relational Modeling - pdf
  • 1990 Inside Out - pdf
  • 1988 Concept Design Games
  • 1988 The Quantitative Modelling of Human Spatial Habitability - pdf
  • 1985 An Analysis of the Benefit-Costs of Alternative Fenestration Assemblies for Internal-Load-Dominant Buildings Noting Solar Heat Gains and Daylighting Provision
  • 1985 Will the Real CAD Please Stand Up
  • 1984 Devices to Reduce Cooling Loads for Three Climates
  • 1983 A Study Method for Evaluating Fenestration Assemblies Considering the Control of Solar Heat Gain and the Provision of Daylighting
  • 1981 Conventional versus Earth-Sheltered Housing: A Comparative Study of Construction and Operation Costs for Three Cities
  • 1981 Design of a Moderate-Cost Microcomputer Data Acquisition System for Experimental Investigations of Thermal Systems
  • *Proposals [ Books | Papers | MS Theses | MArch Theses | Reports | Exhibitions | Proposals ]

  • 2004 Baristas Unite! Reclaim Urban Spaces with Espresso Blocks! - pdf
  • 2003 ITR proposal: Computationally Enhanced Construction Kits - pdf
  • 2003 Catalyst Proposal: Toward a Center for the Science of Design Learning - pdf
  • 2003 ArchiDNA: Shape Generative System for Rule-based Operations - pdf
  • 2003 The Design and Programming of Modular Robotic Construction Kits - pdf
  • 2003 Design Evaluator: Sketching Interface with Design Critiques - pdf
  • 2003 How is a piece of software like a building? Toward general design theory and methods - pdf
  • 2002 MouseHause Table - pdf
  • 2000 Development Simulator: A Tool for Architects and Urban Designers - pdf
  • 2000 The Symbiosis between Physical and Virtual Environment - pdf
  • 2000 Tracking the move: Experimentation of a computational method for studying environment and pedestrian movement relationships in urban places - html - pdf
  • 1996 The Right Tool at the Right Time - PhD Dissertation Proposal - pdf
  • *Exhibitions [ Books | Papers | MS Theses | MArch Theses | Reports | Exhibitions | Proposals ]

  • 2016 Responsive Environments Exhibit - html
  • 2009 Gimme Shelter Exhibit - pdf
  • *Report [ Books | Papers | MS Theses | MArch Theses | Reports | Exhibitions | Proposals ]

  • 2016 Hypar-Active User Manual - pdf
  • 2014 Reciprocal Frames, Nexorades and Lamellae - pdf
  • 2012 Finding Place: Discovering What Everyone Already Knows - pdf
  • 2011 The Kinect Grasshopper Multi-touch Interface - pdf
  • 2006 GIS to 3DS Data Conversion - html
  • 2006 Arch 597: Conference Publication Targets - html
  • 2004 Geometric Shape Generator (GSG) - pdf
  • 2004 CRITIQUING FREEHAND SKETCHING: A Computational Tool for Design Evaluation - pdf
  • 2003 Learning via Distributed Dialogue: Livenotes and Handheld Wireless Technology - pdf
  • 2003 ArchiDNA: A Genreative System for Shape Configuratons - pdf
  • 2003 Energy Conservation Tutor (ECT) - pdf
  • 2003 eFrame - pdf
  • 2002 FormWriter How-To Working Memo - pdf